“A game is composed of freedom, barriers, and purposes. And we’ve got one of these trick triangles, like the ARC triangle. You increase any corner of it, you increase the other two corners; increase two and you certainly increase the third. That’s a highly selective triangle, and it works — whammity-bam!
Oddly enough, in games there is a singular triangle: it’s freedom, barriers, and purposes. You increase somebody’s freedom, you increase his barriers and purposes. You increase his barriers, you increase his freedom and purposes. You increase his purposes, and you increase his freedom and barriers. And that’s the wildest-looking thing you ever studied.
And I’m going to have to ask you to look that over and find enough examples to satisfy yourself that interrelationship does exist, because it looks absolutely mad that if we put a nine-o’clock curfew on the streets of this city, that people would have more freedom. See, you’ll just have to walk your way though the morass of it, because it’s true. It’s the wildest thing you ever saw.
Now, it’s only when somebody unbalances this triangle violently that we have trouble, exclamation point! Real trouble.
An individual has no purpose. There he goes! He won’t have freedom or barriers. No purpose: no freedom, no barriers. . . .
Now, you can assign purpose to life, and if you don’t, nobody will. Purpose has to be assigned to life because it is purposeless. There isn’t any purpose to life at all.
When you can swallow that bitter pill, you can live. But to swallow it requires that you conceive a static. Thetan native state — no purpose. But it is a solvable thing. It’s solvable. Just invent a problem of comparable magnitude to anything; invent some games. Raise the whole trio here — raise those three corners at once: freedom, barriers, and purposes. “
LRH – “Anatomy of Cause” lecture series, also known as the 16th American Clinical Course. “Auditing Techniques: Games Conditions.” It’s the 22nd in the series, and was given on 1 February, 1957.